Right I have decided it is high time I compiled the rumours into a single post here on the first page. As ever these are only rumours so are subject to change. I will update this page as and when more information becomes available.
General
Released on April 9th with 3 new plastic kits. Power armoured Grey Knights, Grey Knight Terminators and the Nemesis Dreadknight.
Special Rules
As it stands the Grey Knights lose Fearless and instead gain And They Shall Know No Fear and Combat Squads.
Each Grey Knight Squad will count as a psyker for the purpose of any special rules other armies might have. All units shall act in a similar manner to the Psyker Battle Squad in the Imperial Guard army list.
Any unit that wishes to deep strike may not do so within 6" of a Grey Knight squad.
Incinerators are reportedly template weapons with S5, AP4 and rending. Reportedly ignores cover and invulnerable saves.
Psy-cannons are reportedly S7, AP4 with rending with different profiles for moving or staying still. Reportedly still ignores invulnerable saves.
Special Characters
Brother Captain Stern
Brother Captain Stern has stats equal to that of a Grey Knight Grand Master. He is equipped with a Storm Shield and a Nemesis Forceweapon that inflicts Instant Death whilst he himself has Eternal Warrior.
He is allowed a Grey Knight Command Squad.
Rules wise he is said to lower the points cost of Grey Knight Terminators but this has yet to be clarified.
Grand Master Mordrak
Unknown what this guy does as yet but apparently costs the same as a Storm Raven.
Lord Draigo
Unknown what this guy does as yet but apparently costs the same as a Land Raider........Hmmmm I wonder if this is a miss-spelling of Draco, as in Jaq Draco.
Torquemada Coteaz
Inquisitor Lord special character. Equipped with an Annointed Daemonhammer, Artificer Armour, Icon of the Just and Psyber Eagle.
Rules are pretty much as they are now except that he makes all Inquisitorial Henchmen troops instead of Elites.
Feydor Karamazov
Marshal Augustine reports that he is in the codex.
Inquisitor Valeria
No information as yet.
Castellan Crowe
No news on this guy as yet.
HQ
Grey Knight Grand Master
Stats as they are now.
Is able to confer a special ability on D3 units per army choosing from making them count as Scoring Units, Allowing them to re-roll all 1's to wound and granting them the Counter Attack USR or the Scout USR. (Personally feel that Counter Attack and count as a scoring unit are going to be the most popular choices especially with 3 attack, 2 wound, thunderhammer and storm shield Paladin Terminators.)
Can use two psychic powers a turn and can take a command squad. Has access to various equipment including digital weapons, daemon hammer, a sword that increases his strength by +2, a halberd that increases his initiative by +2 as well as psy-cannon or incinerator.
Brother Captain
Cheaper less powerful version of the Grand Master with less wargear options.
Grey Knight Command Squad
Has a wide variety of options including one member being upgraded to an Apothacary conferring Feel no Pain and one member taking a Chapter Banner.
Brotherhood Champion
Possibly a Grey Knight equivalent of the Emperor's Champion. Unknown as yet what this guy does or if he even exists.
Grey Knight Librarian
As yet the existence of this disputed. Quite what they would be doing in a chapter full of psykers is beyond me.
Inquisitor Lord
Has access to a wide variety of wargear and psychic powers.
Rumoured possibility of allowing one unit of Inquisitorial Henchmen as troops but this has yet to be verified.
Also reported that there may be rule to have the different ordos represented. The veracity of this is still debatable.
Elites
Inquisitorial Henchmen
Wide variety of types to choose from.
Crusaders - Equipped with powerweapon and storm shield.
Death Cult Assassins - High initiative and power weapon attacks.
Arco-flaggelants - Powerweapon attacks. Subject to Rage, Fleet, Fearless and Feel no Pain. Cannot be mounted in a transport.
Priests – Unknown what these do yet. Believed to possibly confer Fearless and Rage but this is still debated. Can take a plasma gun.
Inquisitorial Stormtroopers – BS 3, equipped with carapace armour but only have normal las-guns, frag and krak grenades. Can be given plasma guns, meltaguns, grenade launchers and flamers.
Acolytes – Can be given a wide variety of equipment very cheaply including storm bolters and combi-weapons.
Psyber skulls/Familiars – Unknown what these do yet.
Mystics – Act as teleport beacons for deep striking units.
Medics – Confer Feel no Pain.
Daemonhosts – Unknown what these do yet.
Servitors – Normally have powerfists but these can be exchanged for heavy bolters, multi-meltas and plasma guns.
Can have access to a Chimeras and Rhinos as transport.
Venerable Dreadnought
Similar to the Spacemarine equivalent. However can reportedly be upgraded to a Psyker with a Nemesis Forceweapon.
Purifier Squad
Might be the squad reported by Blood of Kittens is able to inflict an automatic hit on all models in base to base contact and wounds on a 4+ irrespective of toughness. This attack is made before combat is resolved. Useful against horde armies I would imagine.
Paladin Squad
More elite versions of their normal terminator brethren with three attacks and two wounds. Can take two special weapons for every five members in the squad. Led by a Brother Captain but can reportedly have an Apothacary as well conferring Feel no Pain on the squad.
Have access to a wide variety of psychic powers and can take a Land Raider as a dedicated transport.
Nemesis Dreadknight
A Grey Knight mounted in a large exo-skeleton. Is a monstrous creature equipped with a Dreadnought Close combat weapons and a Gatling Psy-cannon that has reportedly twelve S5 AP4 rending shots at turn.
Believed to have toughness 6, 4 wounds and a 2+ save.
Is able to deep strike and is rumoured to be upgraded to include a jump pack whilst another rumour has it able to take a psychic power that allows it to teleport.
Assassins
All Assassins are apparently 1-3 per elites slot, though this is still debatable. They keep their current profile and all have a 4+ invulnerable save as well as Infiltrate, Move Through Cover and Stealth.
Vindicare has access to specialist ammunition in every turn of the game and can pick out which model is hit. Is great at taking out vehicles, characters, squad leaders and special/heavy weapon bearers. Ammo types are Hellfire (Auto-wound on a 2+), Turbo-pentrator (4D6 + Rending) and Shield Breaker (Any model wounded but not killed gets no benefit from invulnerable saves and looses their invulnerable save for the rest of the game if not killed)
Eversor is still the killing machine that is subject to Rage and Fleet with powerweapon attacks that automatically wound on a 4+ irrespective of toughness. Bio-meltdown rule is now reportedly a large template.
Culexus is extremely useful for killing psykers and daemons. The range of his aura is reportedly increased to 18” and his Animus Speculum has a number of shots equal the number of psykers in both armies within 12”.
Calidus is able to deploy in the same way as a lictor and can do D6 AP2 shots to a unit on the turn she appears before firing her neural shredder which is an AP3 template attack. Can reportedly force D3 enemy units to redeploy with the Word in Your Ear special rule.
Troops
Grey Knight Terminator Squad
Can be equipped with either nemesis forceweapons and storm bolters or thunderhammers and storm shields. Can take a wide variety of psychic powers.
Now confirmed to only have one wound each and can take one special weapon for every five terminators in the squad. May deploy by Deep Strike.
Grey Knight Strike Squad
Power armoured Grey Knights equipped with Nemesis Forceweapons and Storm Bolters. May take an Incinerator or Psy-cannon for every five models in the squad. Rumoured to have access to several psychic powers including one that allows them to teleport similar to the Spacemarine psychic power Gate of Infinity.
May take a Rhino as a dedicated transport.
Fast Attack
Stormraven Gunship
As per the Blood Angels Codex. One of the few heavy weapons platforms in the army. Is immune to crew shaken and crew stunned. Still debated as to wether this is Fast Attack or Heavy Support.
Penitent Engines
As yet it is not confirmed if Grey Knights are getting access to Penitent Engines but some rumours state that they are.
Interceptor Squad
Rumours still unclear as to whether or not this unit actually exists. Grey Knight Squad that is able to deep strike and has the Spacemarine psychic power Gate of Infinity allowing them to re-deploy quickly. However it is looking increasingly likely that this unit is just a Grey Knight Strike Squad with Gate of Infinity.
Heavy Support
Stormraven Gunship
As per the Blood Angels Codex. One of the few heavy weapons platforms in the army. Is immune to crew shaken and crew stunned. Still debated as to wether this is Fast Attack or Heavy Support so for the mean time it will appear in both sections until further clarification can be obtained.
Purgutation Squad
May take up to four psy-cannons or incinerators. Have access to a wide variety of psychic powers.
Special Character can reportedly make them troops.
Land Raider
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Land Raider Crusader
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Land Raider Redeemer
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Grey Knight Dreadnought
Same as the existing Grey Knight Dreadnought. Is not upgradable to a psyker instead staying in the role of fire support but is immune to crew shaken and crew stunned.
Can take a wide variety of weapon types including twin-linked las-cannons, psy-cannons, plasma cannons and missile launchers. Is one of the few heavy weapon units in the army.
These were posted on BOLS by Bigred.
JvK B)
General
Released on April 9th with 3 new plastic kits. Power armoured Grey Knights, Grey Knight Terminators and the Nemesis Dreadknight.
Special Rules
As it stands the Grey Knights lose Fearless and instead gain And They Shall Know No Fear and Combat Squads.
Each Grey Knight Squad will count as a psyker for the purpose of any special rules other armies might have. All units shall act in a similar manner to the Psyker Battle Squad in the Imperial Guard army list.
Any unit that wishes to deep strike may not do so within 6" of a Grey Knight squad.
Incinerators are reportedly template weapons with S5, AP4 and rending. Reportedly ignores cover and invulnerable saves.
Psy-cannons are reportedly S7, AP4 with rending with different profiles for moving or staying still. Reportedly still ignores invulnerable saves.
Special Characters
Brother Captain Stern
Brother Captain Stern has stats equal to that of a Grey Knight Grand Master. He is equipped with a Storm Shield and a Nemesis Forceweapon that inflicts Instant Death whilst he himself has Eternal Warrior.
He is allowed a Grey Knight Command Squad.
Rules wise he is said to lower the points cost of Grey Knight Terminators but this has yet to be clarified.
Grand Master Mordrak
Unknown what this guy does as yet but apparently costs the same as a Storm Raven.
Lord Draigo
Unknown what this guy does as yet but apparently costs the same as a Land Raider........Hmmmm I wonder if this is a miss-spelling of Draco, as in Jaq Draco.
Torquemada Coteaz
Inquisitor Lord special character. Equipped with an Annointed Daemonhammer, Artificer Armour, Icon of the Just and Psyber Eagle.
Rules are pretty much as they are now except that he makes all Inquisitorial Henchmen troops instead of Elites.
Feydor Karamazov
Marshal Augustine reports that he is in the codex.
Inquisitor Valeria
No information as yet.
Castellan Crowe
No news on this guy as yet.
HQ
Grey Knight Grand Master
Stats as they are now.
Is able to confer a special ability on D3 units per army choosing from making them count as Scoring Units, Allowing them to re-roll all 1's to wound and granting them the Counter Attack USR or the Scout USR. (Personally feel that Counter Attack and count as a scoring unit are going to be the most popular choices especially with 3 attack, 2 wound, thunderhammer and storm shield Paladin Terminators.)
Can use two psychic powers a turn and can take a command squad. Has access to various equipment including digital weapons, daemon hammer, a sword that increases his strength by +2, a halberd that increases his initiative by +2 as well as psy-cannon or incinerator.
Brother Captain
Cheaper less powerful version of the Grand Master with less wargear options.
Grey Knight Command Squad
Has a wide variety of options including one member being upgraded to an Apothacary conferring Feel no Pain and one member taking a Chapter Banner.
Brotherhood Champion
Possibly a Grey Knight equivalent of the Emperor's Champion. Unknown as yet what this guy does or if he even exists.
Grey Knight Librarian
As yet the existence of this disputed. Quite what they would be doing in a chapter full of psykers is beyond me.
Inquisitor Lord
Has access to a wide variety of wargear and psychic powers.
Rumoured possibility of allowing one unit of Inquisitorial Henchmen as troops but this has yet to be verified.
Also reported that there may be rule to have the different ordos represented. The veracity of this is still debatable.
Elites
Inquisitorial Henchmen
Wide variety of types to choose from.
Crusaders - Equipped with powerweapon and storm shield.
Death Cult Assassins - High initiative and power weapon attacks.
Arco-flaggelants - Powerweapon attacks. Subject to Rage, Fleet, Fearless and Feel no Pain. Cannot be mounted in a transport.
Priests – Unknown what these do yet. Believed to possibly confer Fearless and Rage but this is still debated. Can take a plasma gun.
Inquisitorial Stormtroopers – BS 3, equipped with carapace armour but only have normal las-guns, frag and krak grenades. Can be given plasma guns, meltaguns, grenade launchers and flamers.
Acolytes – Can be given a wide variety of equipment very cheaply including storm bolters and combi-weapons.
Psyber skulls/Familiars – Unknown what these do yet.
Mystics – Act as teleport beacons for deep striking units.
Medics – Confer Feel no Pain.
Daemonhosts – Unknown what these do yet.
Servitors – Normally have powerfists but these can be exchanged for heavy bolters, multi-meltas and plasma guns.
Can have access to a Chimeras and Rhinos as transport.
Venerable Dreadnought
Similar to the Spacemarine equivalent. However can reportedly be upgraded to a Psyker with a Nemesis Forceweapon.
Purifier Squad
Might be the squad reported by Blood of Kittens is able to inflict an automatic hit on all models in base to base contact and wounds on a 4+ irrespective of toughness. This attack is made before combat is resolved. Useful against horde armies I would imagine.
Paladin Squad
More elite versions of their normal terminator brethren with three attacks and two wounds. Can take two special weapons for every five members in the squad. Led by a Brother Captain but can reportedly have an Apothacary as well conferring Feel no Pain on the squad.
Have access to a wide variety of psychic powers and can take a Land Raider as a dedicated transport.
Nemesis Dreadknight
A Grey Knight mounted in a large exo-skeleton. Is a monstrous creature equipped with a Dreadnought Close combat weapons and a Gatling Psy-cannon that has reportedly twelve S5 AP4 rending shots at turn.
Believed to have toughness 6, 4 wounds and a 2+ save.
Is able to deep strike and is rumoured to be upgraded to include a jump pack whilst another rumour has it able to take a psychic power that allows it to teleport.
Assassins
All Assassins are apparently 1-3 per elites slot, though this is still debatable. They keep their current profile and all have a 4+ invulnerable save as well as Infiltrate, Move Through Cover and Stealth.
Vindicare has access to specialist ammunition in every turn of the game and can pick out which model is hit. Is great at taking out vehicles, characters, squad leaders and special/heavy weapon bearers. Ammo types are Hellfire (Auto-wound on a 2+), Turbo-pentrator (4D6 + Rending) and Shield Breaker (Any model wounded but not killed gets no benefit from invulnerable saves and looses their invulnerable save for the rest of the game if not killed)
Eversor is still the killing machine that is subject to Rage and Fleet with powerweapon attacks that automatically wound on a 4+ irrespective of toughness. Bio-meltdown rule is now reportedly a large template.
Culexus is extremely useful for killing psykers and daemons. The range of his aura is reportedly increased to 18” and his Animus Speculum has a number of shots equal the number of psykers in both armies within 12”.
Calidus is able to deploy in the same way as a lictor and can do D6 AP2 shots to a unit on the turn she appears before firing her neural shredder which is an AP3 template attack. Can reportedly force D3 enemy units to redeploy with the Word in Your Ear special rule.
Troops
Grey Knight Terminator Squad
Can be equipped with either nemesis forceweapons and storm bolters or thunderhammers and storm shields. Can take a wide variety of psychic powers.
Now confirmed to only have one wound each and can take one special weapon for every five terminators in the squad. May deploy by Deep Strike.
Grey Knight Strike Squad
Power armoured Grey Knights equipped with Nemesis Forceweapons and Storm Bolters. May take an Incinerator or Psy-cannon for every five models in the squad. Rumoured to have access to several psychic powers including one that allows them to teleport similar to the Spacemarine psychic power Gate of Infinity.
May take a Rhino as a dedicated transport.
Fast Attack
Stormraven Gunship
As per the Blood Angels Codex. One of the few heavy weapons platforms in the army. Is immune to crew shaken and crew stunned. Still debated as to wether this is Fast Attack or Heavy Support.
Penitent Engines
As yet it is not confirmed if Grey Knights are getting access to Penitent Engines but some rumours state that they are.
Interceptor Squad
Rumours still unclear as to whether or not this unit actually exists. Grey Knight Squad that is able to deep strike and has the Spacemarine psychic power Gate of Infinity allowing them to re-deploy quickly. However it is looking increasingly likely that this unit is just a Grey Knight Strike Squad with Gate of Infinity.
Heavy Support
Stormraven Gunship
As per the Blood Angels Codex. One of the few heavy weapons platforms in the army. Is immune to crew shaken and crew stunned. Still debated as to wether this is Fast Attack or Heavy Support so for the mean time it will appear in both sections until further clarification can be obtained.
Purgutation Squad
May take up to four psy-cannons or incinerators. Have access to a wide variety of psychic powers.
Special Character can reportedly make them troops.
Land Raider
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Land Raider Crusader
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Land Raider Redeemer
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Grey Knight Dreadnought
Same as the existing Grey Knight Dreadnought. Is not upgradable to a psyker instead staying in the role of fire support but is immune to crew shaken and crew stunned.
Can take a wide variety of weapon types including twin-linked las-cannons, psy-cannons, plasma cannons and missile launchers. Is one of the few heavy weapon units in the army.
These were posted on BOLS by Bigred.
These are as yet still only rumours so apply salt to taste.
JvK B)