Librarium Online Forums banner

Plasma vs. Melta

2.7K views 43 replies 24 participants last post by  Deltaguard1894  
#1 ·
I was wonder on what I should go with plasma or melta both are good but i was wondering what other people prefer when choosing special weapons. And what you think is better.
 
#2 ·
differnt guns for differnt siuations...

but if i had to choose just (1) i would go with plasma.

reason being..... rapid fire. and 24" range

its perfect for line squads since u dont want to be moving, and it can rapid fire with the rest of the flash lights.

in squads like vets and Storm troopers its nice b]c if they are in a transport once they jump out they can lay allot of hurt onto the enemy.

only way i really use melta guns in my army is for tank hunting, the 12" range is just to short.
 
#3 ·
Yeah, I agree. When I built my guard, I tried to be all strategic with my squad builds...I had anti-tank squads with Missile launchers and melta guns, and anti-troop squads with plasma guns and autocannons.

While I must say, there have been times where having that melta gun was EXACTLY what I needed, in most games, they dont ever get to shoot because of their short range. In almost every game I play, I wish I had a plasma gun in the squad rather than a melta gun.

(for vet. squads though, or command squads mounted in chimeras, i'd say go for the melta build)
 
#4 ·
Depends. In general, plasma's more useful , becuase it can be applied to a wider variety of situations... I once popped a Dreadnought with one. Melta guns are more specialized. Stick 2 meltaguns and melta bombs on your Veteran, put 'em in a Chimera, and go tank hunting. They suck (comparatively) at everything else. 'Course, a meltagun won't blow your head off...


=][=


//edit/ Don't go both, because they're used for different things, and the unit as a whole won't be as effective. //end/
 
#5 ·
I haven't really done much with plasma yet. I've only played Tau so far, and I'm scared to death to march any of my men close enough to his firewarriors, so naturally I deep strike 5-man vet squads. One of the drop squads had 3 melta-guns. These are my new favorite weapon. I prefer them over plasma for the sole reason that they ignore 2+ saves and instakill toughness 4 models. I drop 5 infront of a broadside squad. Let'er rip. 2 dead broadsides without so much as batting an eyelash. Plasma wouldn't have nearly been as effective. I promise you that.
 
#6 ·
They are both good, just for different situations and squads.

For general line squads, Plasma is the way to go, either with a ML or Lascannon. For Veteran squads, nothing is more devastating than a Lascannon and three Plasma guns. IMHO, all guard players should have one of these, its our Cheese.

Meltas should be left out of line squads completely because of their range and used in DS command squads with three of them, or DS Stormie Squads with two of them. You can also use them in Chimera mounted squads of Stormies or command squads. I have one squad of Grenadiers that has two Meltas, Vet Sgt with Honorifica, power weapon, and I use this for assaulting light enemy squads or tank hunting. The two meltas are good because they are assault weapons.

I just wish you could purchase them separatly, as the blister is always one plasma and one melta. I would buy 2:1 plasma.
 
#9 · (Edited)
in my experience (not overwhelming in its volume):

meltas: best used in deepstriking squads; they are great against things like landraiders or out of sight whirlwinds
give the squad sharpshooters and you're set; i have to say it works better with 3 of 'em in a special weapon squad than DSing a line squad or even a remnant squad; in line squads i find that meltas are godly when you get the shot off, but thats far from often

plasma: my personal favorite; good for its range and rapid fire status; works wonders in conjunction with a lascannon or a missile launcher; however, lets say, for the purposes of speculation, i were to field 4 of them. by the end of the game i find that at least 2 have cooked themselves, through the increased danger of rapid fire or just lousy rolling; finally, if you're expecting to play anything with light armor, such as a rhino, plasma is as indispensible as an assault-cannon. i've killed more rhinos with plasma than any other source

overall it really depends on the purpose of the squad. for line squads i would recommend plasma, but for specialty tank hunting such as DSing special weapons squads, stick with meltas
 
#10 ·
i never take a melta gun. ever. if oyu can use a melta gun then you can hit it with a lascannon, and when you can't hit it with a melta gun you can still get it with a lascannon. Plain and simple, lascannon is better. plus it can also fire on heavily armoured infantry much better. I don't have much opinion on plasma, but I simply never use meltas.
 
#11 ·
tojo said:
if oyu can use a melta gun then you can hit it with a lascannon.
Um... except not?.. Obviously you're pictuing meltaguns being used in footslogging line squads. You deep strike them in the middle of your oponents stuff, behind vehicles, behind cover where.. wait.. how does it go?.. oh yeah. where lascannons can't hit...
 
#12 ·
Yup, Meltas rock.

Plasma and a 5+ save model is silly. Ballsy, but silly. Rapid firing multiple 5+ plasma guys is even more ballsy and silly.

Plasma is for 4+ saves or command squads with medics.

Meltas rock for deepstrikes.

What we need is hardened vets with jump packs.

Aw yea.
 
#13 ·
I'm about to replace all my grenade launchers in my line squads with plasma guns. The grenade launchers have very rarely paid off, plus I want AP2 weapons all over the place in my army. So what if it blows up, you lose ONE dude who would more often than not die before he got to do anything of consequence anyway.
 
#18 · (Edited)
No, I'm pretty sure that the model with the gun takes the wound. If someone else wants to jump in and correct me, feel free to, but thats how everyone I played against at the GT this past year in Chicago did it.
 
  • Like
Reactions: onlainari
#20 ·
Neferata said:
No, I'm pretty sure that the model with the gun takes the wound. If someone else wants to jump in and correct me, feel free to, but thats how everyone I played against at the GT this past year in Chicago did it.
If a plasmagun overheats and the armour save is failed then one of the models in the squad that fired carrying a plasmagun is removed. You get to chose which one.
 
#21 ·
Kaiser said:
If a plasmagun overheats and the armour save is failed then one of the models in the squad that fired carrying a plasmagun is removed. You get to chose which one.
No, I'm almost certain it says in the rulebook that you have to remove the guy with the plasma gun. It can't overheat and kill someone else, and someone couldn't pick it up if it just exploded and killed a guy, it wouldn't work anymore...
 
#22 ·
dr_nick22 said:
No, I'm almost certain it says in the rulebook that you have to remove the guy with the plasma gun. It can't overheat and kill someone else, and someone couldn't pick it up if it just exploded and killed a guy, it wouldn't work anymore...
...read what I said again. One of the plasmagunners in the same squad gets removed.
 
#24 ·
I just read the Gets Hot rule again, under page 30 of the rulebook. It specifically says that the model that was firing the weapon is injured and must take an armor save and must take a wound. Unless you are reading this from another sorce, please post the page number to prove me wrong.
 
#25 ·
Marneus said:
I just read the Gets Hot rule again, under page 30 of the rulebook. It specifically says that the model that was firing the weapon is injured and must take an armor save and must take a wound. Unless you are reading this from another sorce, please post the page number to prove me wrong.

mar you are correct, the other people dont have any idea what they are talking about, and are most likley "bending" the rules when they play
 
#26 ·
hardcastle said:
mar you are correct, the other people dont have any idea what they are talking about, and are most likley "bending" the rules when they play
thanks for clearing that up. I knew something sounded a little fishy about taking out the non-plasma gunners. (though i gotta admit, it would kick @$$ if that were legal...albeit a bit on the cheesy side)